![]() I'm frustrated that the DLC aren't yet available but that's steam's fault, from what I understand. The summer sale should be coming up soonish, so if you like 4X games, you may want to consider this one. I do know that some people are playing hot-seat games though, which does work. I can't speak as to how well it works though. I haven't played multiplayer yet, but it is available now (there are PBEM servers). Strategic AI needs a lot of work, but it's been getting better (the AI actually does expand to other planes, and does build top-tier units). It needs tweaking, but it does some smart stuff now also, like preferring to attack non-summoned units over summoned units, and avoiding attacking units that have huge defensive bonuses (I've seen it wait out certain defensive enchantments when prudent). The rest are relatively minor.ĭiplomacy is weak on all levels (the UI and the use of diplomacy by the AI). That's the only game-killing bug I know of. I know of one spell that you should definitely not use as it causes issues (Spiky Rocks I think it's called, which function kind of like caltrops). The second one adds Titans, which are god-like unique units that you can either fight or somehow convince (?) to join your forces and fight on your side.Īs I've told others, the state of the game is as follows: Well, that money has to be for a purpose, I just found a purpose for it.įYI: 2 free DLCs will be available shortly for the game (unfortunately, they are still waiting on Steam to make them available). you know, buildings, and that costs money. It is also a neat little way of showing the player how each race likes to build ships. ![]() The idea is, the ships with more space for modules will be more expensive to produce, and vice versa. I know that the players who went after me tend to favor my strategy, whereas the people early in the queue tend to favor the more expansive strategy (one so much so that he quit the game I suspect because he didn't like the direction our late-game players were taking it in). ship cost is based on how many modules is in the design. ![]() So you get some rebels? That's the price of growth. I'm more in favor of a hybrid strategy of building high and wide. It's interesting to see people's different tactics - some are city spammers, always building wide. I successfully defended one of our cities from an incursion, captured two neutral cities (including a really juicy dwarven city that was really well-built and ready to generate both gold and armies), I expanded our exploration of the eastern continent, found an easy path to the western continent that didn't require boats, made first contact with an enemy setting up the next player to capture an enemy node AND great library, as well as finding an open gateway to the Plane of Fire (thanks yellow peril). Strategically, I think I did well, and had a most eventful turn. I kind of screwed up on my turn - I don't mean strategically, but I did kind of lose most of the text for my turn, so I simply left a summary (which is probably just as well - I don't think anyone really needs the kind of detail that people are including anyway). BTW, if you'd like to follow the play by play of our Succession game, it's here:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |